![]() Here Zap has taken out the enemy Spear Goblins, any my Goblins have reached the tower. I also have Zap ready to cast, either to kill troops like Goblins or stun other troops. I’ve played my Hog Rider with Goblins running behind him. Here he has killed them with Arrows and placed spear Goblins down as well. They will do a ton of damage by themselves if my opponent doesn’t react. Here my Archers and Spear Goblins are at the tower. Back up the Archers and lets go, even if you don’t have the Hog Rider you can cycle through to it fast. Especially if you already have Archers walking across the map towards him. If your opponent opens with an elixir collector it’s the perfect time to go for an early push. Here I’ll show how to go about taking down your opponents towers with this deck. Often you will take out two towers and win 2-1 with this deck as well. The main goal of this deck is to rush for one of your opponent’s towers and take it down, and then defend your towers to take down the victory. The card you would want to make an opening push is the Hog Rider, one of the Goblins and Zap. The cannon is a very conservative opening, but if you don’t have the cards you need for a push in your hand it’s fine to open with this. The Cannon is great at tanking damage from the X-Bow while your other troops take it out. Also, you will face lots of X-Bow players, the most annoying opponent out there. The Goblins are also important for taking out Pekka and Golem.Īt arena 6 and 7 you will often face players with high level Pekkas or Golems, the Cannon works really well in distracting and taking these troops out. ![]() With this deck that will often happen as they will run behind the Hog Rider. I’ve started to get more and more fond of the Goblins. Goblins do a ton of damage if you get them to your opponent’s tower. They are cheap and decent at taking out enemy flying units. You also use these together with the regular Goblins to distract incoming troops until you can deal with them. ![]() These guys are in most of my decks, I actually ranked these #3 for all time best cards of Clash Royale. The second type of decks you stop with Lighting are the very annoying X-Bow decks, especially if they surround their X-Bow with cannons and teslas, Lighting does so much damage to them. The first deck it counters well is the spawner decks, well placed Lighting spells can really stop these decks. This card is really important to counter two very popular decks. He usually leads the pushes you will make with the Archers and Goblins follow him as backup. It’s a really fast deck to cycle with average elixir at 3.1! The Hog Rider is very important however, but Prince might work in his place. The epic card, lighting, can easily be switched out with rockets. There is only one rare card and one epic. Here we have 6 common cards that I’m sure most players at arena 5 an above already have access to. That makes for some really fun and exciting games, well at least for me, I’m not sure if it’s that fun for my opponent defending all the time. In many games that I have won with this deck I’ve been attacking pretty much the whole game, and all my opponent has been doing is defending. I found this deck in one of GamingWithMolt’s videos, you can find his channel here. That means you have the Hog Rider available very frequently and you can keep attacking and attacking almost non-stop. I’m used to playing higher elixir decks, but this one is filled with low elixir troops so you can cycle through it really fast. I’ve had so much fun with this new deck the last couple of days.
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